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Download free haircap
Download free haircap









download free haircap

Keep in mind that it doesn’t matter if you hand paint the hair or use XGen to generate textures, there are no shortcuts for a good result. I’ll try to explain the basics, however, if you’re seeking a more indepth tutorial, I highly suggest checking out Adam Skutts hair tutorial. The hair is created procedurally using XGen descriptions and the textures are baked in Arnold. Hairįor hair, I use the XGen and Arnold workflow. The Cavity map will mask out pores, as they shouldn’t have any specularity. I have Primary and Secondary Specular values the Primary has a lower Gloss value with a slight blue tint, while the Secondary has a higher Gloss value.

download free haircap

No Fuzz or Specular maps are used since I have actual peach fuzz (more on this later) and use the default physically based Specular value of 0.29. I apply a Translucency map for the ears and nose by inverting the mesh normals and baking an Ambient Occlusion map. The Diffusion module is set to Subsurface Scatter and I tint my color to a reddish tone. I use a basic Roughness map with a Cavity map multiplied on top.

download free haircap

My material setup for Skin is very simple. Using a combination of Cavity maps from Displacement data and hand sculpted details, my goal is to transfer sculpted data onto the Diffuse so the details match in both the highpoly and Diffuse. After I’m done projecting the maps, I clean up the major pores and wrinkle details on the Diffuse map.











Download free haircap